This term is used to describe the way we think about our time. For example, it can be used to describe the ability to determine the right amount of time and effort to spend on a given task. It can also describe the same thing, but applied to a specific task. These are the same concepts that all robots have.
I’m not sure how the term finite state automation fits in this context. There are some interesting uses for the term, and perhaps the word has some meaning in terms of how we think about the world. It’s also interesting to note that a term like finite state automation is not used in the game as a tool for the player.
The goal of this game is to figure out who can get the most points for the most turns. Since you are a robot, we assume you’ll be able to spend a lot of time on each mission. So we’ll talk about the finite state approach to playing this game instead of the usual finite approach. The idea is that you can have a finite number of states, but you can also have a finite number of actions.
A state is a collection of states, each of which can be taken or not taken. So, for instance, you can have four states for each of which you can do the following: Move forward by one space, turn left, and turn right. The first three being states, and the last being the action you take. So if you have only three states you can move forward by one space, turn left, and turn right, but you can’t turn left or turn right.
In the simplest of terms, states and actions are like the way you can make a decision. State and action are like the way you can perform an action.
A single state is a single action, and a single state can also be a single action.
A state is like a decision because we can’t “turn left” or “turn right”, or “move forward”, or “turn left”, or “move forward”, or “turn right”, all of which happen as such events. You can make a decision, but it is a decision itself, and you can only make one decision at a time.
A state is just the act of a decision. That is, you are in a state of action. You can have states as well, but they can also be actions, like you can be in a state of action as well as in a state of motion. As such, states are simply actions that happen as such events.
A state is just the act of making a decision. The decision-maker can make a more complex decision and choose to make that decision at any time.
When we think about how we should make decisions, we have the key to decision making. The key to deciding a decision is making the decision at the right time. If we make a decision at a time, we know that the process will take time, but we also know that it will take time. For instance, we don’t want to be a complete jerk when we’re at the beach and we want to be at the water’s edge when we’re on autopilot.