A scapegoat is someone who you believe was responsible for your negative behavior, but has since been proven to have no responsibility for your behavior. They’re usually an adult that you can blame for the situation that put you in the situation you find yourself in.
We never actually see anyone with a scapegoat in Deathloop, but we do see a golden child, a child of the man who killed his family members and left them to die in the forest. This man, who has been labeled a scapegoat for the deaths of his family, is in fact a very important figure in the story.
He is, in fact, the only character to not directly blame the other characters for their actions, something which makes him extremely important in the story.
When you find yourself in a situation where you don’t know what to do, there’s a very good chance that someone is going to blame you for the tragedy. It only takes one person to blame you and it could be you or someone close to you. In Deathloop, the scapegoat is the man who killed his family members and left them to die in the forest. He’s a very important figure in the story.
The other guy, the one that actually wants to kill you, was actually the one who was left behind to die in the forest. Thats pretty much the definition of a scapegoat. Its not your fault, its not the other guy’s fault, its your fault.
It’s a simple concept. You have to blame someone else for things you did or didn’t do, so if the scapegoat was the guy responsible for the crime, then you can be in the clear. If the scapegoat was the person who let you live, then you have to do whatever you can to make sure the future of this project doesn’t turn out to be worse than we think.
One of the main reasons people are reluctant to blame each other is because they don’t like feeling responsible for something that they think is their own fault. And in Arkane’s case, it seems like the blame is a lot less on the developers themselves, and more on people who were there to help the project through it all. If you blame someone for a crime you did, then you are in no shape to help them.
I’ve been thinking a lot about this lately as the developers have started to make some very, very large changes in the game. When you have something that you want to do for a long time, you generally have to take a long time to come up with a plan. That’s why we had such a long development cycle, because we wanted to give everyone a chance to try out all the new systems before we released them to the public.
I think it is fair to say that the developers had a pretty decent idea of what they wanted to do with Golden Child when they first started development. The first thing I think they did was take out the character of the golden child and replace it with the scapegoat, which is a character that the developer created as a way to make sure that the player never gets stuck in a time loop. Now they’re in the process of making a huge change.
The scapegoat is a bit of a meta-character, though, because it’s a character that the developers created so they could do certain things that they would otherwise not be able to. For example, the developers of Golden Child decided that they would have the golden child be able to jump, but the golden child would not be able to do anything that a normal human being could do.